NEUKO / PRE-SEED
Stories you
can step
inside.
A creation and distribution platform for
interactive, generative experiences.
TODAY / PRODUCTION ENDS AT RELEASE
By the time audiences watch,
the story is already fixed.
Every viewer receives
the same episode.
What if production could continue as audiences participate?
OUR THESIS / PRODUCTION CONTINUES AFTER RELEASE
AI will make production
part of the experience.
Run. Respond. Remember.
THE OPPORTUNITYBuild both sides
of the loop.
PATCHWORK / FROM STATIC MEDIA TO PLAYABLE EXPERIENCES
Turn the media you make
into experiences people can play.
Build game-like experiences without becoming a game developer.
Start with the media you create.
The experience remembers.
A choice is remembered.
The creator sets when it matters.
A later consequence.
The clue changes what he reveals.
PRODUCT DEMONSTRATION
The Patchwork experience.
Product demonstration
Remy + Logan to insert
PLACEHOLDERCREATOR MARKET / WORKFLOW ADOPTION + PAID CLOUD TOOLS
Creators already pay
for the workflow.
ComfyUI monthly users
Monthly cloud subscriptions
Included credits + paid usage
AUDIENCE MARKET / SERIALIZED ENTERTAINMENT
Audiences pay
to keep the story going.
In-app revenue · Q1 2026
+20% year over year
BUSINESS MODEL / PROPOSED REVENUE STRUCTURE
How Patchwork
earns revenue.
Production tools
Subscriptions
+ generation usage
Paid experiences
10% of creator sales
through Patchwork
Hosted experiences
Runtime + generation usage
Planned with real-time generative experiences
BUILT BY CREATORS
Making G*BOY led us
to build Patchwork.
We built the platform we needed for our own IP.
Austin Hurwitz
Business & agentic workflowsDoodles · Amazon Music · Venice Music
Logan Maddy
Product & creativeDoodles · MarketMuse
Remy Brommer
Product & creativeDoodles · Sturdy Exchange · MarketMuse
Prior funding built our IP and the tools behind it.
INITIAL CUSTOMERS / A STARTING POINT FOR NEW FORMATS
Start with worlds
people already care about.
Independent storytellers.
Working across AI film, microdrama,
characters, webtoons and comics.
Studios, brands and IP owners.
Bringing existing worlds to audiences in new ways.
We start here. The formats people build will shape where we go next.
CREATOR RECRUITMENT / FIRST COHORT
Bringing the first creators
onto Patchwork
AI filmmakers.
Recruit creators with existing media and a specific interactive story they want to publish.
Character and microdrama creators.
Expand into these workflows as the first cohort reveals what the product needs.
Measure who publishes, how much help they need, and who comes back.
PRODUCT PROGRESSION / EVIDENCE TO EARN
Prove the workflow.
Then expand what stories can do.
Turn media into a playable experience.
Generate or import, connect audience choices, save, preview, and publish a link.
Outside creators publish. Guests complete the experience.
Make earlier choices matter later.
Add conditions and remembered story state.
Creators use continuity meaningfully. Viewers experience its consequences.
Let participation shape new media.
Begin with event-triggered generation, then advance toward real-time generation with state.
The experience works within measured latency, reliability, and cost limits.
ENTERPRISE / ACCESS → PITCHES → PILOTS
PSYOP representation accelerates
Patchwork’s enterprise pipeline.
A global creative studio network.
Shaw Brothers
NBCUniversal
Universal Monsters on Peacock
with a YouTube integration.
$100K–$250K / 2–3 months Internal pilot estimate
THE NEXT CHAPTER
Closing our
$1.5M pre-seed.
Launch the public beta.
Prove repeat publishing.
Close and develop the first enterprise pilot.
TARGET CLOSE: OCTOBER 2026
EXPERIENCE DIRECTION / INTERACTION + SESSION-TIME GENERATION
An experience that responds
and generates as you participate.
viewer’s state.
Choose the condition.
Set when it runs.
Your choices shape what you see next, including what gets generated.
MARKET MODEL / SOURCED BASES, EXPLICIT ASSUMPTIONS
Size the workflow.
Qualify the storytellers.
2.5M ComfyUI monthly users
× $240–420 annual subscription
~89K creator-category entries
× 10–25% qualified fit × $360/year
Qualify for owned story IP, repeat releases, an audience that pays, and a need for interactive publishing.
EXPANSION THESIS / ONE AUTHORING SYSTEM
Prove a repeatable creator workflow.
Expand where it earns its place.
Character &
story creators
Earn from existing fans through responsive experiences.
Creative
producers
Use the same tooling to make experiences for clients.
In-house
creative teams
License the tools after learning through a NEUKO-led pilot.
At a 10% fee, $10M in annual platform revenue requires $100M in creator sales.
ENTERPRISE STRATEGY / PRODUCE → LEARN → LICENSE
Productions fund learning.
Licensing is the intended next step.
NEUKO authors the pilot.
Create an end-to-end interactive experience using partner IP. The partner receives files for its own destination.
Improve the tools through pilot delivery.
Understand production and distribution needs through delivery. Enterprise tooling requirements conversations are still ahead.
Their team makes the next one.
The intended license enables creative producers, designers and technical staff to author internally. No licensing transition is agreed.
CAPITAL / SEPTEMBER 2026 PLANNING ASSUMPTIONS
Fund the beta
and first pilot.
VALIDATION / TARGETS, NOT RESULTS
The signal is publishing again.
Then earning enough to keep going.
NBCUNIVERSAL / PROPOSED PILOT
Revitalize existing IP.
Measure audience engagement.
Universal Monsters
Peacock experience + YouTube integration. NEUKO authors and delivers the files.
$100K–$250K · 2–3 months
Internal estimate for full interactive production; generation is not required.
Objective: more engagement and time in-app. Partner baseline and analytics have not been shared.
PILOT ECONOMICS / NEGOTIATING POSITION
Define the build.
Get paid at clear checkpoints.
PRODUCT READINESS / IMPLEMENTATION ≠ ACCEPTANCE
The building blocks exist.
Prove the complete creator journey.
CARFAX ABBEY / REMEMBERED STATE → STORY BRANCHES
What you remember
changes the path.
INTERACTIVE STORYBOARDnot remembered.
the neck injury?
No remembered clue → the packed house.
DISTRIBUTION / SOCIAL IS THE FRONT DOOR
Follow a link
into the experience.
↗
⋯
Follow the link
to the experience.
Hosted by us.
Hosted on their infrastructure.
Social drives discovery. The interactive experience runs at the destination.
INSIDE THE PRODUCT / CAPTURED FROM THE EDITOR
From media to a first preview.
Choose Image Import from the toolbox and add it to the canvas.
A DIFFERENT RELATIONSHIP WITH THE AUDIENCE
From a finished file
to a living story.
reacts to you.+ remembered
A tap changes the next scene. Watching still works.
ANOTHER WAY TO AUTHOR
Describe it.
Shape it. Play it.
“Build a mystery. If I find a clue,
let it change who I meet next.”
The same document can be shaped by a creator or an agent.
MARKET EVIDENCE / SEPTEMBER 2026 RESEARCH
What scale would require.
Not a market-size estimate.
APPENDIX / CONCEPT LIBRARY
More ways
into a world.
APPENDIX / GENERATION CONCEPT
While you watch,
the next moment takes shape.
Time spent in the story creates room for the next generation.
CREATOR MARKET / SOFTWARE + GENERATION
Creators already pay
for the workflow.
monthly users of a
node-based creation workflow
What creators pay today
| Platform | Monthly list prices |
|---|---|
| Comfy Cloud | $20 / $35 / $100Standard / Creator / Pro |
| Figma Weave | $24 / $45 / $60Starter / Professional / Team per user |
Subscriptions include credits.
More generation adds usage spend.
PRODUCT DETAIL / PLANNED CAPABILITIES
One complete workflow.
Five capability stages.
Create and publish
Generate or import media, wire interaction, save, preview, publish, and play.
Stored media plays without generation during the audience session.Conditions and memory
Object and trail data let earlier choices shape later outcomes.
Nodes and plugins
Others can extend the product with their own nodes and plugins.
Generate on an event
An event during play triggers generation.
Measure and control generation cost per play.Real-time generation
Generation and state management shape the ongoing experience.
Greater generation cost exposure per play.Private and public beta define access. Paid tools and audience unlocks test monetization. Each needs its own scope and evidence.
Planned sequence, not a claim that these stages are complete.