NEUKO PATCHWORK / INVESTOR PRESENTATION
The cinematic world of Carfax Abbey

NEUKO / PRE-SEED

Stories you
can step
inside.

A creation and distribution platform for
interactive, generative experiences.

Mina, a character in Carfax AbbeyCARFAX ABBEY / CONCEPT
YOUR ATTENTION
A new path through the storyA different story unfolds.
NEUKO× PATCHWORK

TODAY / PRODUCTION ENDS AT RELEASE

By the time audiences watch,
the story is already fixed.

TODAY / PRODUCTION
Create→Edit→Refine
→
A completed episode
Episode_01.mp4■ FINISHED
→
DISTRIBUTION
One copy of the episodeAn identical copy for another viewerThe same finished episode for another audience

Every viewer receives
the same episode.

What if production could continue as audiences participate?

OUR THESIS / PRODUCTION CONTINUES AFTER RELEASE

AI will make production
part of the experience.

PRODUCTIONAn evolving story scene

Create. Adapt. Generate.

DISTRIBUTION
One audience pathA personalized story moment

Run. Respond. Remember.

THE EXPERIENCE REACHES THE AUDIENCEAUDIENCE + CONTEXT SHAPE WHAT COMES NEXT

THE OPPORTUNITYBuild both sides
of the loop.

Creator tooling to build interactive, generative experiences.
A distribution platform to discover and experience them.

PATCHWORK / FROM STATIC MEDIA TO PLAYABLE EXPERIENCES

Turn the media you make
into experiences people can play.

Build game-like experiences without becoming a game developer.

01 / YOUR SCENEMina in a creator-authored scene

Start with the media you create.

02 / AUDIENCE ACTION
A VIEWER CHOOSESLook closer.Clue discovered
The experience remembers.

A choice is remembered.

The creator sets when it matters.

03 / A LATER CONSEQUENCEA later encounter changes because the viewer found a clue

A later consequence.

The clue changes what he reveals.

INITIAL PRODUCT / PREPARED MEDIAActions change the path through authored scenes.
PLANNED / REAL-TIME GENERATIVEThe same action can shape a generated response.

PRODUCT DEMONSTRATION

The Patchwork experience.

CREATOR MARKET / WORKFLOW ADOPTION + PAID CLOUD TOOLS

Creators already pay
for the workflow.

2.5M

ComfyUI monthly users

Monthly cloud subscriptions

Comfy Cloud$20–$100
Figma Weave$24–$60

Included credits + paid usage

AUDIENCE MARKET / SERIALIZED ENTERTAINMENT

Audiences pay
to keep the story going.

SHORT-DRAMA APPS / GLOBAL$750M

In-app revenue · Q1 2026

+20% year over year

BUSINESS MODEL / PROPOSED REVENUE STRUCTURE

How Patchwork
earns revenue.

01 / INITIAL PAID OFFERING

Production tools

Subscriptions
+ generation usage

02 / CREATOR COMMERCE

Paid experiences

10% of creator sales
through Patchwork

03 / LATER EXPANSION

Hosted experiences

Runtime + generation usage
Planned with real-time generative experiences

ENTERPRISEPaid pilots → annual licenses → more teams and productions
NEUKO creative work shown in the source deck

BUILT BY CREATORS

Making G*BOY led us
to build Patchwork.

We built the platform we needed for our own IP.

$500KG*BOY REVENUE / SIX MONTHS
100MVIEWS
120KACCOUNT FOLLOWERS
AH

Austin Hurwitz

Business & agentic workflows

Doodles · Amazon Music · Venice Music

LM

Logan Maddy

Product & creative

Doodles · MarketMuse

RB

Remy Brommer

Product & creative

Doodles · Sturdy Exchange · MarketMuse

INITIAL CUSTOMERS / A STARTING POINT FOR NEW FORMATS

Start with worlds
people already care about.

Illustrative character-led experience
CREATORS / BUILD WITH THE TOOLS

Independent storytellers.

Working across AI film, microdrama,
characters, webtoons and comics.

Illustrative IP-led story world
ENTERPRISE / BUILD WITH US

Studios, brands and IP owners.

Bringing existing worlds to audiences in new ways.

We start here. The formats people build will shape where we go next.

CREATOR RECRUITMENT / FIRST COHORT

Bringing the first creators
onto Patchwork

FIRST COHORT

AI filmmakers.

Recruit creators with existing media and a specific interactive story they want to publish.

NEXT COHORTS

Character and microdrama creators.

Expand into these workflows as the first cohort reveals what the product needs.

10 warm prospects to qualify25 external creators targeted for recruitment

Measure who publishes, how much help they need, and who comes back.

PRODUCT PROGRESSION / EVIDENCE TO EARN

Prove the workflow.
Then expand what stories can do.

01 / CREATE AND PUBLISH

Turn media into a playable experience.

Generate or import, connect audience choices, save, preview, and publish a link.

PROOF

Outside creators publish. Guests complete the experience.

02 / REMEMBER AND RESPOND

Make earlier choices matter later.

Add conditions and remembered story state.

PROOF

Creators use continuity meaningfully. Viewers experience its consequences.

03 / GENERATE DURING PLAY

Let participation shape new media.

Begin with event-triggered generation, then advance toward real-time generation with state.

PROOF

The experience works within measured latency, reliability, and cost limits.

THE ADOPTION TEST ACROSS RELEASESDo creators return to publish again?

ENTERPRISE / ACCESS → PITCHES → PILOTS

PSYOP representation accelerates
Patchwork’s enterprise pipeline.

SIGNED REPRESENTATIONPSYOP

A global creative studio network.

ACTIVE PIPELINE / FIRST PITCHES THIS MONTH
PITCH IN DEVELOPMENT

Shaw Brothers

ACTIVE PITCH / PILOT UNDER DISCUSSION

NBCUniversal

Universal Monsters on Peacock
with a YouTube integration.

ALSO IN DISCUSSION
DisneyLionsgateUniversal Music GroupNetflixAccenture

$100K–$250K / 2–3 months Internal pilot estimate

THE NEXT CHAPTER

Closing our
$1.5M pre-seed.

~$400Kremaining
$1.1M FUNDED~$400K REMAINING
austin@neuko.ai ↗
THIS ROUND FUNDS THREE OUTCOMES
01
Q4 2026 / PRIVATE → PUBLIC BETA

Launch the public beta.

02
NEXT FINANCING / CREATOR EVIDENCE

Prove repeat publishing.

03
ENTERPRISE / FIRST FUNDED PRODUCTION

Close and develop the first enterprise pilot.

TARGET CLOSE: OCTOBER 2026

EXPERIENCE DIRECTION / INTERACTION + SESSION-TIME GENERATION

An experience that responds
and generates as you participate.

Mina in the Carfax conceptMEDIA + AUDIENCE PARTICIPATION
CREATOR-PLACED CHECKEvaluate the
viewer’s state.

Choose the condition.
Set when it runs.

An authored story outcome
PASS / AN AUTHORED OUTCOME
An alternative story outcome
FAIL / A DIFFERENT OUTCOME
PROGRESSIVE STATE Choices · Discoveries · Relationships

Your choices shape what you see next, including what gets generated.

MARKET MODEL / SOURCED BASES, EXPLICIT ASSUMPTIONS

Size the workflow.
Qualify the storytellers.

WORKFLOW SUBSCRIPTION / SCENARIO ONLY$600M–$1.05B

2.5M ComfyUI monthly users
× $240–420 annual subscription

Comfy founder’s May 2026 user claim × current $20–35 monthly cloud plans. Assumes every monthly user pays for a subscription. Not a market ceiling, TAM or count of paying customers.
INITIAL CUSTOMER-BASE SENSITIVITY$3.2M–$8.0M

~89K creator-category entries
× 10–25% qualified fit × $360/year

Patreon video, writing, comics and animation entries with ≥1 paying member. Fit share and $30/month are assumptions. Category overlap and creator eligibility still need validation.
Video 65,281Writing 13,608Comics 7,418Animation 2,797

Qualify for owned story IP, repeat releases, an audience that pays, and a need for interactive publishing.

EXPANSION THESIS / ONE AUTHORING SYSTEM

Prove a repeatable creator workflow.
Expand where it earns its place.

INITIAL FOCUS

Character &
story creators

Earn from existing fans through responsive experiences.

Proof: publish again
ADJACENT USERS

Creative
producers

Use the same tooling to make experiences for clients.

Proof: repeat client work
ENTERPRISE PATH

In-house
creative teams

License the tools after learning through a NEUKO-led pilot.

Proof: team authors next

At a 10% fee, $10M in annual platform revenue requires $100M in creator sales.

ENTERPRISE STRATEGY / PRODUCE → LEARN → LICENSE

Productions fund learning.
Licensing is the intended next step.

01 / DELIVER

NEUKO authors the pilot.

Create an end-to-end interactive experience using partner IP. The partner receives files for its own destination.

02 / LEARN

Improve the tools through pilot delivery.

Understand production and distribution needs through delivery. Enterprise tooling requirements conversations are still ahead.

03 / EXPAND

Their team makes the next one.

The intended license enables creative producers, designers and technical staff to author internally. No licensing transition is agreed.

CAPITAL / SEPTEMBER 2026 PLANNING ASSUMPTIONS

Fund the beta
and first pilot.

CASH ON HAND$290KOPEN ROUND+$400KOPERATING SPEND$60K / moCurrent cash~4.8 monthsFull close + engineering~10.8 months

VALIDATION / TARGETS, NOT RESULTS

The signal is publishing again.
Then earning enough to keep going.

G*BOY communityFirst 90 days5+ first publications↻1–2publish againExternal cohortFirst 90 days5+ first publications↻2+publish againNext test: paid release → creator earnings → another paid release

NBCUNIVERSAL / PROPOSED PILOT

Revitalize existing IP.
Measure audience engagement.

Illustrative NEUKO art, not Universal Monsters creative
CONCEPT UNDER DISCUSSION

Universal Monsters

Peacock experience + YouTube integration. NEUKO authors and delivers the files.

$100K–$250K · 2–3 months
Internal estimate for full interactive production; generation is not required.

Objective: more engagement and time in-app. Partner baseline and analytics have not been shared.

PILOT ECONOMICS / NEGOTIATING POSITION

Define the build.
Get paid at clear checkpoints.

25%KickoffBefore work begins25%Vertical sliceRepresentative section30%Integrated betaContent + routes playable20%HandoffAcceptance passed2–3 months estimated delivery • 30 days of scoped defect support

PRODUCT READINESS / IMPLEMENTATION ≠ ACCEPTANCE

The building blocks exist.
Prove the complete creator journey.

DEMO CAPTUREAuthor → publish → playReplace after full journey verification01ProjectsCreate, save, return02AuthoringChoices + remembered state03PublishingA URL the audience can open

CARFAX ABBEY / REMEMBERED STATE → STORY BRANCHES

What you remember
changes the path.

INTERACTIVE STORYBOARD
MEETING MINA 06 / 16
Mina’s neck injury is a clue
JOURNAL / 08 ENTRIES
JOURNALNeck injury
not remembered.
ƒx CONDITIONALRemembered
the neck injury?
YES ●NO ●
Remembered clue: meet the worried father
YES / REMEMBEREDWorried father
No remembered clue: continue to the packed house
NO / NOT REMEMBEREDPacked house

No remembered clue → the packed house.

DISTRIBUTION / SOCIAL IS THE FRONT DOOR

Follow a link
into the experience.

Social drives discovery. The interactive experience runs at the destination.

INSIDE THE PRODUCT / CAPTURED FROM THE EDITOR

From media to a first preview.

Actual Patchwork editor after adding an Image Import node

Choose Image Import from the toolbox and add it to the canvas.

A DIFFERENT RELATIONSHIP WITH THE AUDIENCE

From a finished file
to a living story.

AUDIENCE INPUT
↖ Find a clue
♡ Build affinity
↻ Come back
ƒx CONDITIONALThe story
reacts to you.
+ remembered
First audience story outcome
A new lead
Second audience story outcome
A closed door
Third audience story outcome
Another path

A tap changes the next scene. Watching still works.

ANOTHER WAY TO AUTHOR

Describe it.
Shape it. Play it.

YOU → YOUR AGENT

“Build a mystery. If I find a clue,
let it change who I meet next.”

AUTHORING CONCEPT
One description. One connected experience.
▶ Opening sceneAn opening scene node
↖ INTERACTIONFind a clue.
+ MEMORYSave the discovery.
▶ A different pathA different path node
ƒx CONDITIONALConnect the outcome.
✓   An editable graph. A playable story.

The same document can be shaped by a creator or an agent.

MARKET EVIDENCE / SEPTEMBER 2026 RESEARCH

What scale would require.
Not a market-size estimate.

RETAINED EARNING CREATORSANNUAL PAID-EXPERIENCE SALES PER CREATOR$1K$5K$20K1,000$100K$500K$2M10,000$1M$5M$20M50,000$5M$25M$100MCreators × annual sales × 10% proposed fee = annual platform revenue

APPENDIX / CONCEPT LIBRARY

More ways
into a world.

APPENDIX / GENERATION CONCEPT

While you watch,
the next moment takes shape.

THE AUDIENCE’S PATH
Opening scene
Introduce yourself
→
Conversation with Mina
Meet Mina
→
The asylum scene
Visit the asylum
→
Personalized gravestone scene
A personal reveal
IN THE BACKGROUNDName + story context
Generation happens during earlier scenes
Intended playback ↗

Time spent in the story creates room for the next generation.

CREATOR MARKET / SOFTWARE + GENERATION

Creators already pay
for the workflow.

COMFYUI / FOUNDER-REPORTED2.5M

monthly users of a
node-based creation workflow

May 2026 · Paid users not disclosed

What creators pay today

PlatformMonthly list prices
Comfy Cloud$20 / $35 / $100Standard / Creator / Pro
Figma Weave$24 / $45 / $60Starter / Professional / Team per user

Subscriptions include credits.
More generation adds usage spend.

Annual discounts available. Credit allowances and model costs differ.
ADOBE DIGITAL MEDIA / FY2025$17.65BRevenue · Includes document products
FIGMA / FY2025$1.056BRevenue · Design and collaboration

PRODUCT DETAIL / PLANNED CAPABILITIES

One complete workflow.
Five capability stages.

STAGE 0

Create and publish

Generate or import media, wire interaction, save, preview, publish, and play.

Stored media plays without generation during the audience session.
STAGE 1

Conditions and memory

Object and trail data let earlier choices shape later outcomes.

STAGE 1.5

Nodes and plugins

Others can extend the product with their own nodes and plugins.

STAGE 2

Generate on an event

An event during play triggers generation.

Measure and control generation cost per play.
STAGE 3

Real-time generation

Generation and state management shape the ongoing experience.

Greater generation cost exposure per play.
SEPARATE RELEASE DECISIONS

Private and public beta define access. Paid tools and audience unlocks test monetization. Each needs its own scope and evidence.

Planned sequence, not a claim that these stages are complete.

PRESENTATION INDEX

The whole story.

PRESENTER NOTES & SOURCES